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feedback about breedable lemurs.

Since Sl brought new Beta Update food is bein dropin fast!

Postby T0XICxCHICK Xstar » Sun Nov 10, 2013 10:22 pm

36 LEMURS - T0XICxCHICK Xstar's 'Large Breedable Lemur Food Bushel 1'
7360 morsels remaining
Set a roaming and ownership preference for using the food bowl. - sL 8.05 PM SUNDAY

58 lemurs T0XICxCHICK Xstar's 'Xtra Breedable Lemur Food Crate'
6772 morsels remaining
Set a roaming and ownership preference for using the food bowl. - sunday 9.40pm

XTRA LARGE LAST 20 LEMURS 4WEEKS - THEN 40 LEMURS LAST 2WEEKS SO 58 LEMURS SHOULD LAST 1WEEK INSTEAD LASTIN ROUGHLY 4 DAYS

My concern is the script may have a bug since second life newest update...with the food an not just with lemurs but all breedables Imiginmals kittens having problems too when sim roll over there cats starve an when sim back up eating food 3 times as much

my concern is i am buying food not lasting what it use to be... i am seeing pattern change i spoken to ppl that notice this too ... i know guys looking into it can we please get update what is going be done to fix it every day i losin more food costing me more what going do keep customers happy if we losing food so fast also would like to know what goign happen to Sancurty i waited long anufe to get answers


den - 100-points - { age 10 -100 points } age 20-200 points - you see problem here every live kill,ypu rippin the communty off 100 points age 10 need be redeem points aswell i know that can be re fix so points equal faire an not losin 100 points per kill i understand why cant sancurty vase's ior dimonds 4 points but if so least make dens right an correct an not rippin us off 100 points per sancurty..
T0XICxCHICK Xstar
 
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